Jun 23, 2008, 12:00 AM // 00:00
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#21
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Forge Runner
Join Date: Jun 2005
Profession: W/
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the sword damage usually has a specific requirement (stated behind the listed damage)
for example :
slashing damage : 15-22 (requires 9 swordmanship)
this means you need at least 9 swordmanship for the weapon to do the actual damage. Anything lower won't get you the result.
However, in weapon mastery, you need level 12 to do 100% of the damage. This because aside from the requirement, damage is also determined by your level.
The full explanation on damage, ... can be found on wiki.
btw : your skillbar is horrible
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Jun 23, 2008, 06:58 AM // 06:58
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#22
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Administrator
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Your build is a fair bit sloppy at the moment, try and rebuild it around this:
Quote:
Originally Posted by Warriors in PvE - The how-to guide
<Elite Attack>
<Attack>
<Attack>
<Attack>
<IAS>
<Cancel Stance/Secondary Skill/Utility>
<Self Heal/Utility>
<Resurrection>
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Also,
Quote:
Originally Posted by Warriors in PvE - The how-to guide
The Warrior can be efficient while only using his primary profession, but his secondary profession opens up many more freedoms that were previously unavailable. While you can use any secondary skills you want, there are certain techniques that are more successful than others. There are two main rules for how you use your secondary profession.
1) Your primary is primary and your secondary is secondary. Primary is the most important and secondary supports that. If that isn’t clear, just remember that no matter what your secondary profession is, you are still a Warrior, and your job is still to rip stuff apart in melee. Sounds basic, but many Warriors fail to uphold that.
2) Your choice of secondary skills should be in regards to what you cannot do. Everything your primary can do, you can do better with your primary than your secondary. So, the basic things a Warrior can’t do is remove conditions and hexes, and have a re-usable resurrection skill.
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Warrior's in PvE - The how-to guide, you should take a look sometime.
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Jun 23, 2008, 06:59 AM // 06:59
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#23
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Emo Goth Italics
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I wouldn't point anyone to PvXwiki unless it's a farming build. Alot of builds are extremely bad on their.
As for the build, it's not good.
The only good skills on it are Sever Artery and Gash. You can get away with Flurry, but I would consider Frenzy + Rush later on in the game.
[frenzy][rush][sever artery][gash][final thrust][no skill][no skill][resurrection signet]
12+1+1 Swords. 12+1 Strength, if using something that needs attribution, sub strength out for it.
Maybe replace Frenzy + Rush with Flurry and bring a zealous weapon to maintain it. Just try and max your weapon mastery as soon as possible and don't use junk like that on a Warrior bar, they are only good with 5E things to be honest.
Note that the build's attack skills can be changed depending on the weapon.
If going Earth Shaker, it's wise to use Flurry instead of Frenzy and Crude Swing to fuel adrenaline for knocklocks.
And if you're going to use a KD, bring a stonefist insignia!
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Jun 23, 2008, 09:52 AM // 09:52
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#24
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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^Tyla.He is only lvl 16 and only playing around Kryta and doesn't have access to some of the skilll you mentioned.I wouldn't use frenzy or flurry around that area.I would just use 3 good attack skills +heal sig+watchyourself+utility+sprint and res sig.
I would use the henchies the way I mentioned.
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Jun 23, 2008, 03:01 PM // 15:01
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#25
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Frost Gate Guardian
Join Date: Dec 2005
Guild: ---------------
Profession: Mo/Me
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I hope everything everyone has said has helped you on your journey, i also hope that you don't turn into a Fow Wearing, crystalline Welding Wamo ^^
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Jun 23, 2008, 03:05 PM // 15:05
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#26
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Emo Goth Italics
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Quote:
Originally Posted by Age
^Tyla.He is only lvl 16 and only playing around Kryta and doesn't have access to some of the skilll you mentioned.I wouldn't use frenzy or flurry around that area.I would just use 3 good attack skills +heal sig+watchyourself+utility+sprint and res sig.
I would use the henchies the way I mentioned.
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Why would you not use an IAS?
With Watch Yourself, the henchies should really be able to keep the party alive.
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Jun 23, 2008, 05:21 PM // 17:21
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#28
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Krytan Explorer
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Quote:
Originally Posted by Rezolve
this is my new skill build now [frenzy][sprint][sever artery][gash][seeking blade][power attack]["watch yourself"][resurrection signet]
attributes are str-8+1, sword-9, tactics-6, as for using a minor rune on helmet, why is it always helmet, why can't it be on any other armor?
another thing is, i don't get is how does rush cancel stance frenzy?
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Helmet allows for more flexibility in changing weapons/builds/attribute spread because the helmet adds +1 depending on what you craft. You can also hide it if the armor combo looks like shat too...Also rush cancels frenzy cause you can only have one stance at a time, when you activate rush you override frenzy getting rid of frenzy's effects (double damage) which is a lifesavior when you know you're going to get spiked out.
Quote:
Originally Posted by Rezolve
EDIT: HOLY #$%#$%#$%#$ i found out my sword atribute wasn't at the requirment and when i add one to it to meet the requirment my gm went from 7's and 6s to 47's! no wonder i sucked... lol
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Roflcopter...
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Jun 23, 2008, 05:53 PM // 17:53
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#29
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Academy Page
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o i see, but wouldn't it be better to hav runes on all armor if u noe wat attribute u want?
lol so thats how it cancels stance, i've been charging into battle while casting frenzy and then immeadiatly casting sprint before i reach the enemies
also i just got [final thrust], its in place of [seeking blade] now
Last edited by Rezolve; Jun 23, 2008 at 05:58 PM // 17:58..
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Jun 23, 2008, 06:10 PM // 18:10
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#30
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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in your inventory panel, when you hover over the sword you use it should say something like Slashing Damage 15-22 (Requires 9 Swordsmanship). if you don't have at least 9 in swordsmanship, in your attribute panel, you will not hit for more than a couple points. when you are at low levels, it's best to use a low level sword also so you can get the most out of it. it may also say requires 10,11,12,13, if so, you need to put that many points into you swordsmanship attribute to get the most damage possible from it.
EDIT: i just realized this has all been said
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Jun 23, 2008, 08:35 PM // 20:35
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#31
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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Your 2 necro skills cost 15 energy each. You shouldn't even have 1 skill costing that much considering you have a base energy pool of 20 and only 2 pips of regen. Look for 5 energy skills and signets (plague touch is a good choice from the necro secondary), but mainly try to go with adenaline based attack skills plus an IAS (increased attack speed) to help you build your adrenaline asap.
Last edited by Martin Firestorm; Jun 23, 2008 at 09:10 PM // 21:10..
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Jun 23, 2008, 09:50 PM // 21:50
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#32
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Tyla
Why would you not use an IAS?
With Watch Yourself, the henchies should really be able to keep the party alive.
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Why because the Caromi Tengu use riposte with frenzy and if you forget to cancel it you are practically dead.It is best to use watchyourself at this level.I wouldn't go out and buy any skills save the skill points for SoCs later on.Everyone past Rotten is just repeating eveything that was said and I gave him tips on how to handle henchie control.I suggested he switch to axe as well as the skills are far better for pve unless you have Factions.
I still play around Kryta and get collector stuff for my heros or to lvl them up.
I will say this if I had to redo a new Warrior from Proph.I would go with axe this time but then agian my second Warrior is axe.Hammers are good when you got close to 600 hp.
The OP wanted to know how prevent a wipe as well it is not just the build but the play style and how to use henchies as a Warrior.
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Jun 23, 2008, 10:01 PM // 22:01
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#33
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Emo Goth Italics
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Quote:
Originally Posted by Age
Why because the Caromi Tengu use riposte with frenzy and if you forget to cancel it you are practically dead.It is best to use watchyourself at this level.
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Taking out other things first will ensure that you won't die. Simple as.
And besides, you've got to play smart with Frenzy anyway.
Quote:
I wouldn't go out and buy any skills save the skill points for SoCs later on.
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Buying skills that are good means you won't need to buy many skills later on in the game.
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Jun 23, 2008, 10:03 PM // 22:03
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#34
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Lion's Arch Merchant
Join Date: May 2007
Location: Finland
Profession: Mo/
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Quote:
Originally Posted by Rezolve
o i see, but wouldn't it be better to hav runes on all armor if u noe wat attribute u want?
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If you know you wont change your build, it doesn't matter on which armor part your runes are. But it's rare that someone stays with the same build (read:weapon) for ever, so having a 1+1 rune helmet makes it much more easy to change between weapon builds (and cheaper).
Lets say that you got the following:
Helmet (sword): +1 Str rune
Gloves: +1 Sword rune
Now, when you want to change for a hammer build (just example) you have to buy new helmet with +1 hammer AND new pair of gloves to put your hammer rune in it and a extra +str rune. Or instead just swap around the +1 sword to its helmet and when you change build you have to only swap different helmet (and only buy extra helmets for each weapon).
I hope that was explained clearly enough with my crappy english
Last edited by Kiluna; Jun 23, 2008 at 10:05 PM // 22:05..
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Jun 23, 2008, 10:11 PM // 22:11
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#35
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Tyla
Taking out other things first will ensure that you won't die. Simple as.
And besides, you've got to play smart with Frenzy anyway.
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That is right that is why I would do this at lvl 20 close 600 hp.
Quote:
Buying skills that are good means you won't need to buy many skills later on in the game.
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I wouldn't buy them right now he has other things to buy like armour,runes and insignias and some better weapons let him save his gold and forget about buying skills.This is unless he is addament about using swords and has access to Faction go there and buy a couple for non fleshies.
btw I have 3 lvl 20 Warriors all Tyrian born and raised as well I got a lvl 8 in presearing.The 3 of them have beaten Prophecies and have been to the other continents.
Last edited by Age; Jun 23, 2008 at 10:15 PM // 22:15..
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Jul 07, 2008, 01:45 PM // 13:45
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#36
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Problem COULD be that Alesia is your monk.
That's usually the problem
Yea you may wanna rethink how far apart you spread your attributes. For now I suggest going pure Tact (If you have problems with defense) or Strength (for more damage if your defense is fine) and pure Weapon mastery, whichever you choose to use.
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Jul 11, 2008, 02:26 PM // 14:26
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#37
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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Quote:
Originally Posted by Rezolve
this is my new skill build now [frenzy][sprint][sever artery][gash][seeking blade][power attack]["watch yourself"][resurrection signet]
attributes are str-8+1, sword-9, tactics-6, as for using a minor rune on helmet, why is it always helmet, why can't it be on any other armor?
another thing is, i don't get is how does rush cancel stance frenzy?
EDIT: HOLY #$%#$%#$%#$ i found out my sword atribute wasn't at the requirment and when i add one to it to meet the requirment my gm went from 7's and 6s to 47's! no wonder i sucked... lol
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heh you don't have all your attribute points yet but I would suggest you eventually place the max amount into your weapon, so you end up with 12 + 1 headpiece + 1 other armor = 14 wep points.
The reason for this is dmg in Guild wars relies heavily around landing critical hits and for every point into your weapon your chance to critical increases (along with the dmg of the weapon skills themself).
GL
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Jul 20, 2008, 05:31 PM // 17:31
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#38
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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W/N with curses. NO more than 8 for Plague Touch, and no more than 10 for things like say, Weaken Armor...
can you run 16 weapon? [dur, no, you're not level 20], but run as high a weapon amount as you can.
Strength used to be good, [when it was 2% per point and on any attack], now it's a poor shadow of it's former self *1% per point and only on skills]
So don't get strength unless you intend to spam skills very very often. Perfect for Swords built for dps spam.
Running w/n axe user, I normally run 9 tactics for shield use and maybe WY. Not much time for me to try to get SY!. It's better than nothing. I strike with massive spike using Dismember, Triple Chop, Cyclone Axe, Whirlwind.
Any skill on a warrior past 5e is stretch. The only 10e. skill I'd ever consider on a warrior has to be some sort of godly /N skill worthy of low attribute investment. Grenth's Balance allows for some awesome emergency situations and no warrior adrenal skill or otherwise can match THAT kind of damage ^_^ Also, if you're doing your job right, you should be taking the most damage out of anyone in your party [at the slowest rate of course]
Avoid blood magic, I was a fan of it once, but you realize that the energy needed isn't worth it. 4 curses Plague Touch is fantastic on condition spam scenarios. It's a VERY good way to rape your foes who think it's cute to blind and cripple you... And only 1 or two /n skills are best idea. you should be carrying 5 warrior skills and a res signet anyway
Last edited by Yukito Kunisaki; Jul 20, 2008 at 06:19 PM // 18:19..
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